Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,59 +0,0 @@
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//:://////////////////////////////////////////////
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//:: Change Shape use
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//:: prc_chngshp_lern
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//:://////////////////////////////////////////////
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/** @file
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Targets some creature to have it be stored
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as a known template and attempts to shift
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into it.
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@author Shane Hennessy
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@date Modified - 2006.10.08 - rewritten by Ornedan - modified by Fox
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_shifting"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nSpellID = GetSpellId();
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int nShiftType;
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switch(nSpellID)
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{
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case SPELL_IRDA_CHANGE_SHAPE_LEARN:
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case SPELL_FEYRI_CHANGE_SHAPE_LEARN:
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case SPELL_RAKSHASA_CHANGE_SHAPE_LEARN: nShiftType = SHIFTER_TYPE_HUMANOIDSHAPE; break;
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case SPELL_ALTER_SELF_LEARN: nShiftType = SHIFTER_TYPE_ALTER_SELF; break;
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case SPELL_DISGUISE_SELF_LEARN:
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case SPELL_CHANGLING_CHANGE_SHAPE_LEARN:
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case SPELL_QUICK_CHANGE_SHAPE_LEARN: nShiftType = SHIFTER_TYPE_DISGUISE_SELF; break;
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}
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// Store the PC's current appearance as true appearance
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/// @note This may be a bad idea, we have no way of knowing if the current appearance really is the "true appearance" - Ornedan
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StoreCurrentAppearanceAsTrueAppearance(oPC, TRUE);
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// See if the creature is shiftable to. If so, store it as a template and shift
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if(GetCanShiftIntoCreature(oPC, nShiftType, oTarget))
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{
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StoreShiftingTemplate(oPC, nShiftType, oTarget);
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// Start shifting. If this fails immediately, refund the shifting use
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if(!ShiftIntoCreature(oPC, nShiftType, oTarget))
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{
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// In case of shifting failure, refund the shifting use
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if(nSpellID == SPELL_IRDA_CHANGE_SHAPE_LEARN)
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IncrementRemainingFeatUses(oPC, FEAT_IRDA_CHANGE_SHAPE);
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}
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}
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// Couldn't shift, refund the feat use
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else
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if(nSpellID == SPELL_IRDA_CHANGE_SHAPE_LEARN)
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IncrementRemainingFeatUses(oPC, FEAT_IRDA_CHANGE_SHAPE);
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}
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