Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,66 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Black Flame Zealot
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//:: prc_bfz.nss
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//:://////////////////////////////////////////////
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//:: Check to see which Black Flame Zealot feats a PC
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//:: has and apply the appropriate bonuses.
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: July 6, 2004
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//:://////////////////////////////////////////////
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#include "inc_item_props"
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#include "prc_x2_itemprop"
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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// Zealous Heart
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if(!GetLocalInt(oSkin, "BFZHeart"))
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{
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_FEAR), oSkin);
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SetLocalInt(oSkin, "BFZHeart", TRUE);
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}
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// Sacred Flame
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if(GetHasFeat(FEAT_SACRED_FLAME, oPC))
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{
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object oItem;
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int iEquip = GetLocalInt(oPC, "ONEQUIP");
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//OnEquip - add bonus damage
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if(iEquip == 2)
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{
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oItem = GetItemLastEquipped();
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if(IPGetIsMeleeWeapon(oItem))
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{
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_1d6), oItem, 999999.0);
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return;
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}
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}
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//OnUnequip - remove bonus damage
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else if(iEquip == 1)
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{
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oItem = GetItemLastUnequipped();
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if(IPGetIsMeleeWeapon(oItem))
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{
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RemoveSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS, IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_1d6, 1, "", -1, DURATION_TYPE_TEMPORARY);
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return;
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}
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}
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//everything else - update damage if DEX changed
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oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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if(IPGetIsMeleeWeapon(oItem))
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{
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RemoveSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS, IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_1d6, 1, "", -1, DURATION_TYPE_TEMPORARY);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_1d6), oItem, 999999.0);
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}
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oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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if(IPGetIsMeleeWeapon(oItem))
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{
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RemoveSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS, IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_1d6, 1, "", -1, DURATION_TYPE_TEMPORARY);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_1d6), oItem, 999999.0);
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}
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}
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}
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