Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,31 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Baalzebul Summon 1
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//:: prc_baal_sum1
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//:://////////////////////////////////////////////
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/*
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Summons a Duel Kurki Weilding Devil
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*/
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "x2_inc_spellhook"
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#include "inc_utility"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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int nDuration = 15;
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float fDelay = 3.0;
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effect eSummon = EffectSummonCreature("baalsummon1",VFX_FNF_SUMMON_GATE, fDelay);
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//Apply the VFX impact and summon effect
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MultisummonPreSummon(OBJECT_SELF);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), TurnsToSeconds(nDuration));
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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