Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,286 +0,0 @@
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#include "prc_alterations"
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#include "prc_compan_inc"
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void main()
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{
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ExecuteScript("nw_ch_summon_9", OBJECT_SELF);
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ExecuteScript("prc_npc_spawn", OBJECT_SELF);
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//use companion appearances
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/*if(GetPRCSwitch(MARKER_PRC_COMPANION))
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{
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int nOldAppearance = GetAppearanceType(OBJECT_SELF);
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int nNewAppearance = nOldAppearance;
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int nRandom = d100();
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switch(nOldAppearance)
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{
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case APPEARANCE_TYPE_BEHOLDER_EYEBALL:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEHOLDER_EYEBALL_150;
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break;
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case APPEARANCE_TYPE_BEHOLDER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEHOLDER_125;
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break;
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case APPEARANCE_TYPE_BEHOLDER_MAGE:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEHOLDER_MAGE_125;
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break;
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case APPEARANCE_TYPE_DRAGON_BLACK:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BLACK_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BLACK_125;
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break;
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case APPEARANCE_TYPE_DRAGON_BRASS:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BRASS_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BRASS_125;
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break;
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case APPEARANCE_TYPE_DRAGON_COPPER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_COPPER_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_COPPER_125;
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break;
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case APPEARANCE_TYPE_DRAGON_BLACK:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_SILVER_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_SILVER_125;
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break;
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case APPEARANCE_TYPE_DRAGON_BRONZE:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BRONZE_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BRONZE_125;
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break;
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case APPEARANCE_TYPE_DRAGON_GOLD:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_GOLD_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_GOLD_125;
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break;
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case APPEARANCE_TYPE_DRAGON_BLUE:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BLUE_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BLUE_125;
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break;
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case APPEARANCE_TYPE_DRAGON_GREEN:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_GREEN_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_GREEN_125;
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break;
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case APPEARANCE_TYPE_DRAGON_RED:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_RED_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_RED_125;
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break;
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case APPEARANCE_TYPE_DRAGON_WHITE:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_WHITE_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_WHITE_125;
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break;
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case APPEARANCE_TYPE_DRAGON_SHADOW:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_SHADOW_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_SHADOW_125;
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break;
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case APPEARANCE_TYPE_DRAGON_PRIS:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_PRISM_75;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_PRISM_125;
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break;
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break;
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case APPEARANCE_TYPE_BEETLE_STAG:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STAG_25;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STAG_50;
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else if(nRandom < 70)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STAG_125;
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break;
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case APPEARANCE_TYPE_BEETLE_STINK:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STINK_50;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STINK_25;
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break;
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case APPEARANCE_TYPE_BEETLE_SLICER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_SLICER_125;
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break;
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case APPEARANCE_TYPE_ELEMENTAL_AIR:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_AIR_125;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_AIR_150;
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break;
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case APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER_125;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER_150;
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break;
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case APPEARANCE_TYPE_ELEMENTAL_EARTH:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_EARTH_125;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_EARTH_150;
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break;
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case APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER_125;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER_150;
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break;
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case APPEARANCE_TYPE_ELEMENTAL_FIRE:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_FIRE_125;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_FIRE_150;
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break;
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case APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER_125;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER_150;
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break;
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case APPEARANCE_TYPE_ELEMENTAL_WATER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_WATER_125;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_WATER_150;
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break;
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case APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER_125;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER_150;
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break;
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case APPEARANCE_TYPE_MUMMY_COMMON:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_MUMMY_COMMON_125;
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break;
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case APPEARANCE_TYPE_SKELETON_COMMON:
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if(nRandom < 20)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETON_COMMON_50;
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else if(nRandom < 40)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETON_COMMON_75;
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else if(nRandom < 60)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETON_COMMON_125;
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else if(nRandom < 80)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETON_COMMON_150;
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break;
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case APPEARANCE_TYPE_SHIELD_GUARDIAN:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SHIELD_GUARDIAN_125;
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break;
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case APPEARANCE_TYPE_MOHRG:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_MOHRG_125;
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break;
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case APPEARANCE_TYPE_ZOMBIE:
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if(nRandom < 20)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ZOMBIE_50;
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else if(nRandom < 40)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ZOMBIE_75;
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else if(nRandom < 60)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ZOMBIE_125;
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else if(nRandom < 80)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ZOMBIE_150;
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break;
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case APPEARANCE_TYPE_GARGOYLE:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_GARGOYLE_125;
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break;
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case APPEARANCE_TYPE_SKELETAL_DEVOURER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETAL_DEVOURER_125;
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break;
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case APPEARANCE_TYPE_PENGUIN:
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if(nRandom < 10)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_150;
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else if(nRandom < 20)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_200;
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else if(nRandom < 30)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_300;
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else if(nRandom < 40)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_400;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_500;
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break;
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case APPEARANCE_TYPE_BAT:
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if(nRandom < 10)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_50;
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else if(nRandom < 20)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_60;
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else if(nRandom < 30)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_70;
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else if(nRandom < 40)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_80;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_90;
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else if(nRandom < 60)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_125;
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else if(nRandom < 70)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_150;
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else if(nRandom < 80)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_200;
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break;
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case APPEARANCE_TYPE_CAT_COUGAR:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_COUGAR_40;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_COUGAR_50;
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else if(nRandom < 72)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_COUGAR_75;
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break;
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case APPEARANCE_TYPE_CAT_LION:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_LION_40;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_LION_50;
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else if(nRandom < 72)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_LION_75;
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break;
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case APPEARANCE_TYPE_CAT_PANTHER:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_PANTHER_40;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_PANTHER_50;
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else if(nRandom < 72)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_PANTHER_75;
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break;
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case APPEARANCE_TYPE_RAT:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_RAT_50;
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else if(nRandom < 50)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_RAT_75;
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break;
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case APPEARANCE_TYPE_GOLEM_CLAY:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_GOLEM_CLAY_125;
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break;
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case APPEARANCE_TYPE_GOLEM_IRON:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_GOLEM_IRON_125;
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break;
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case APPEARANCE_TYPE_GOLEM_STONE:
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if(nRandom < 25)
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nNewAppearance = PRC_COMP_APPEARANCE_TYPE_GOLEM_STONE_125;
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break;
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}
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if(nOldAppearance != nNewAppearance)
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DelayCommand(0.1,
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SetCreatureAppearanceType(OBJECT_SELF, nNewAppearance));
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}*/
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}
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Reference in New Issue
Block a user