Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,73 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Name Addiction: Luhix
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//:: FileName sp_addct_lhx.nss
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//:://////////////////////////////////////////////
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/** Script for addiction to the drug Luhix
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Author: Tenjac
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Created: 5/24/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nDC = GetPersistantLocalInt(oPC, "PRC_Addiction_Luhix_DC");
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//make save vs nasty bad things or have satiation
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oPC, nDC, SAVING_THROW_TYPE_DISEASE) &&
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(!GetPersistantLocalInt(oPC, "PRC_LuhixSatiation")))
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{
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//1d8 Dex, 1d8 Wis, 1d6 Con, 1d6 Str
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ApplyAbilityDamage(oPC, ABILITY_DEXTERITY, d8(1), DURATION_TYPE_TEMPORARY, TRUE, -1.0f, FALSE);
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ApplyAbilityDamage(oPC, ABILITY_WISDOM, d8(1), DURATION_TYPE_TEMPORARY, TRUE, -1.0f, FALSE);
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ApplyAbilityDamage(oPC, ABILITY_CONSTITUTION, d6(1), DURATION_TYPE_TEMPORARY, TRUE, -1.0f, FALSE);
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ApplyAbilityDamage(oPC, ABILITY_STRENGTH, d6(1), DURATION_TYPE_TEMPORARY, TRUE, -1.0f, FALSE);
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DeletePersistantLocalInt(oPC, "PRC_PreviousLuhixSave");
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}
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else
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{
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//Two successful saves
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if(GetPersistantLocalInt(oPC, "PRC_PreviousLuhixSave"))
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{
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//Remove addiction
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//Find the disease effect
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effect eDisease = GetFirstEffect(oPC);
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effect eTest = EffectDisease(DISEASE_LUHIX_ADDICTION);
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while(GetIsEffectValid(eDisease))
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{
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if(GetEffectType(eDisease) == EFFECT_TYPE_DISEASE)
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{
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if(GetEffectSpellId(eDisease) == SPELL_LUHIX)
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{
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RemoveEffect(oPC, eDisease);
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DeletePersistantLocalInt(oPC, "PRC_PreviousLuhixSave");
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break;
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}
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}
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eDisease = GetNextEffect(oPC);
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}
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}
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//Saved, but no previous
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else
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{
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SetPersistantLocalInt(oPC, "PRC_reviousLuhixSave", 1);
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}
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}
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//Handle DC increase from addiction.
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if(!GetPersistantLocalInt(oPC, "PRC_LuhixSatiation"))
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{
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SetPersistantLocalInt(oPC, "PRC_Addiction_Luhix_DC", (nDC + 5));
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}
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//Remove the int, as it only lasts 1 day
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DeletePersistantLocalInt(oPC, "PRC_LuhixSatiation");
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}
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