Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,59 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Name Lich
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//:: FileName pnp_lich_alter
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// alter self for the lich
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Shane Hennessy
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "pnp_shft_poly"
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#include "prc_inc_template"
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void main()
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{
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if(GetPRCSwitch(PRC_LICH_ALTER_SELF_DISABLE))
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{
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FloatingTextStringOnCreature("Lich Alter Self has been disabled in this module.", OBJECT_SELF);
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return;
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}
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StoreAppearance(OBJECT_SELF);
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int nCurForm = GetAppearanceType(OBJECT_SELF);
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int nPCForm = GetTrueForm(OBJECT_SELF);
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// Switch to lich
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if (nPCForm == nCurForm)
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{
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int nLichLevel = GetLevelByClass(CLASS_TYPE_LICH,OBJECT_SELF);
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int nIsDemi = GetHasTemplate(TEMPLATE_DEMILICH,OBJECT_SELF);
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if (nLichLevel < 10 && !nIsDemi)
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{
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effect eFx = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eFx,OBJECT_SELF);
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SetCreatureAppearanceType(OBJECT_SELF,APPEARANCE_TYPE_LICH);
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SetPortraitResRef(OBJECT_SELF, "Lich");
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SetPortraitId(OBJECT_SELF, 241);
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}
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else if (nLichLevel == 10 || nIsDemi)
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{
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effect eFx = EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eFx,OBJECT_SELF);
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SetCreatureAppearanceType(OBJECT_SELF,APPEARANCE_TYPE_DEMI_LICH); // DemiLich
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SetPortraitResRef(OBJECT_SELF, "demilich");
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SetPortraitId(OBJECT_SELF, 724);
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}
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}
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else // Switch to PC
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{
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effect eFx = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eFx,OBJECT_SELF);
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//re-use unshifter code from shifter instead
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//this will also remove complexities with lich/shifter characters
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SetShiftTrueForm(OBJECT_SELF);
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//SetCreatureAppearanceType(OBJECT_SELF,nPCForm);
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}
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}
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