Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,73 +0,0 @@
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//::///////////////////////////////////////////////
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//:: User Defined Henchmen Script
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//:: NW_CH_ACD
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The most complicated script in the game.
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... ever
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: March 18, 2002
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//:://////////////////////////////////////////////
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#include "x2_inc_spellhook"
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#include "nw_i0_generic"
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void RelayModeToAssociates(int nActionMode, int nValue, object oSelf)
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{
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SetActionMode(oSelf, nActionMode, nValue);
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object oTest = GetAssociate(ASSOCIATE_TYPE_FAMILIAR);
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if(GetIsObjectValid(oTest))
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SetActionMode(oTest, nActionMode, nValue);
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oTest = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION);
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if(GetIsObjectValid(oTest))
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SetActionMode(oTest, nActionMode, nValue);
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oTest = GetAssociate(ASSOCIATE_TYPE_SUMMONED);
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if(GetIsObjectValid(oTest))
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SetActionMode(oTest, nActionMode, nValue);
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oTest = GetAssociate(ASSOCIATE_TYPE_DOMINATED);
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if(GetIsObjectValid(oTest))
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SetActionMode(oTest, nActionMode, nValue);
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}
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void main()
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{
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object oSelf = OBJECT_SELF;
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int nEvent = GetUserDefinedEventNumber();
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ExecuteScript("prc_onuserdef", oSelf);
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//HenchAI start
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if(!GetIsFighting(oSelf))
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{
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if(nEvent == 20000 + ACTION_MODE_STEALTH)
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{
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if(!GetLocalInt(oSelf, "HenchDisableAutoHide"))
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{
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int bStealth = GetActionMode(GetMaster(), ACTION_MODE_STEALTH);
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RelayModeToAssociates(ACTION_MODE_STEALTH, bStealth, oSelf);
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}
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}
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else if(nEvent == 20000 + ACTION_MODE_DETECT)
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{
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int bDetect = GetActionMode(GetMaster(), ACTION_MODE_DETECT);
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RelayModeToAssociates(ACTION_MODE_DETECT, bDetect, oSelf);
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}
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}
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//HenchAI end
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// * If a creature has the integer variable X2_L_CREATURE_NEEDS_CONCENTRATION set to TRUE
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// * it may receive this event. It will unsommon the creature immediately
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if(nEvent == X2_EVENT_CONCENTRATION_BROKEN)
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{
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effect eVis = EffectVisualEffect(VFX_IMP_UNSUMMON);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oSelf));
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FloatingTextStrRefOnCreature(84481, GetMaster(oSelf));
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DestroyObject(oSelf, 0.1f);
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}
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}
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