Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,61 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Web
|
||||
//:: NW_S0_Web.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creates a mass of sticky webs that cling to
|
||||
and entangle target who fail a Reflex Save
|
||||
Those caught can make a new save every
|
||||
round. Movement in the web is 1/6 normal.
|
||||
The higher the creatures Strength the faster
|
||||
they move out of the web.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Aug 8, 2001
|
||||
//:://///////////////////////////////////////////
|
||||
|
||||
//:: modified by mr_bumpkin Dec 4, 2003
|
||||
#include "prc_alterations"
|
||||
|
||||
#include "x2_inc_spellhook"
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables including Area of Effect Object
|
||||
effect eAOE = EffectAreaOfEffect(AOE_PER_WEB,"nw_s0_weba","nightsh_webb","nw_s0_webc");
|
||||
|
||||
location lTarget = GetSpellTargetLocation();
|
||||
int nDuration = GetLevelByClass(CLASS_TYPE_NIGHTSHADE,OBJECT_SELF)*2;
|
||||
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
//Make sure duration does no equal 0
|
||||
if (nDuration < 1)
|
||||
{
|
||||
nDuration = 1;
|
||||
}
|
||||
|
||||
//Create an instance of the AOE Object using the Apply Effect function
|
||||
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
|
||||
}
|
||||
|
Reference in New Issue
Block a user