Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,48 +0,0 @@
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#include "prc_feat_const"
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#include "prc_spell_const"
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void main()
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{
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if (!GetHasFeat(FEAT_EPIC_DIVINE_VIGOR, OBJECT_SELF))
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{
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if(GetHasFeatEffect(FEAT_DIVINE_VIGOR) == FALSE )
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{
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if (!GetHasFeat(FEAT_TURN_UNDEAD, OBJECT_SELF))
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{
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SpeakStringByStrRef(40550);
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return;
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}
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DecrementRemainingFeatUses(OBJECT_SELF, FEAT_TURN_UNDEAD);
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}
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}
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else
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{
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effect eDur2 = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur2, OBJECT_SELF,TurnsToSeconds(5));
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return;
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}
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int nTouch = GetAbilityModifier(ABILITY_CHARISMA)<1 ? 1 : GetAbilityModifier(ABILITY_CHARISMA);
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int nResistance = 5;
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int iCon = 2;
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int iSpeed = 10;
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effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HEAL);
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//Link Effects
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effect eCon =EffectAbilityIncrease(ABILITY_CONSTITUTION,iCon);
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effect eSpeed =EffectMovementSpeedIncrease(iSpeed);
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effect eLink = EffectLinkEffects(eCon, eDur);
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eLink = EffectLinkEffects(eLink, eSpeed);
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eLink = EffectLinkEffects(eLink, eDur2);
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, TurnsToSeconds(nTouch));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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}
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