Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,51 +0,0 @@
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#include "prc_feat_const"
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#include "prc_spell_const"
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void main()
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{
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if (!GetHasFeat(FEAT_TURN_UNDEAD, OBJECT_SELF))
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{
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SpeakStringByStrRef(40550);
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}
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else
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if(GetHasFeatEffect(FEAT_DIVINE_CLEANSING) == FALSE)
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{
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_FORT, 2);
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effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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//Link Effects
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effect eLink = EffectLinkEffects(eSave, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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int nDuration = GetAbilityModifier(ABILITY_CHARISMA)>0 ? GetAbilityModifier(ABILITY_CHARISMA):1 ;
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location lTarget = GetSpellTargetLocation();
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE );
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if ( GetIsFriend(oTarget)|| GetFactionEqual(oTarget))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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//Select the next target within the spell shape.
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE );
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}
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DecrementRemainingFeatUses(OBJECT_SELF, FEAT_TURN_UNDEAD);
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}
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}
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