Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,54 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Bard Song
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//:: NW_S2_BardSong
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This spells applies bonuses to all of the
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bard's allies within 30ft for a set duration of
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10 rounds.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Feb 25, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Georg Zoeller Oct 1, 2003
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/*
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bugfix by Kovi 2002.07.30
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- loosing temporary hp resulted in loosing the other bonuses
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*/
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#include "prc_inc_clsfunc"
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void main()
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{
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if (PRCGetHasEffect(EFFECT_TYPE_SILENCE,OBJECT_SELF))
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{
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FloatingTextStrRefOnCreature(85764,OBJECT_SELF); // not useable when silenced
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return;
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}
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if (PRCGetHasEffect(EFFECT_TYPE_DEAF,OBJECT_SELF) && d100(1) <= 20)
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{
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FloatingTextStringOnCreature("Your deafness has caused you to fail.",OBJECT_SELF);
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DecrementRemainingFeatUses(OBJECT_SELF, FEAT_DRAGONSONG_STRENGTH);
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return;
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}
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effect eFNF = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetLocation(OBJECT_SELF));
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RemoveOldSongEffects(OBJECT_SELF,0);
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RemoveOldSongs(OBJECT_SELF);
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// effect eVis = EffectVisualEffect(VFX_DUR_BARD_SONG);
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// SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, OBJECT_SELF,0.0,FALSE);
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//Set and apply AOE object
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effect eAOE = EffectAreaOfEffect(AOE_MOB_DRAGON_FEAR,"dslyr_songstra","dslyr_songstrb","dslyr_songstrc");
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT,eAOE, OBJECT_SELF,0.0,FALSE);
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StoreSongRecipient(OBJECT_SELF, OBJECT_SELF, GetSpellId(), 0);
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//DecrementRemainingFeatUses(OBJECT_SELF, FEAT_LYRITHSONG1);
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SetLocalInt(OBJECT_SELF, "SpellConc", 1);
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}
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