Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,79 +0,0 @@
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/*
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Inflame - Warpriest spell
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*/
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#include "prc_alterations"
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#include "prc_feat_const"
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#include "prc_class_const"
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#include "prc_spell_const"
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void ApplyEffect();
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void main()
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{
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object oCaster = OBJECT_SELF;
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if(GetIsInCombat(oCaster))
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{
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return;
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}
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ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL, 1.0, 5.0);
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ActionDoCommand(ApplyEffect());
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string sDeity = GetDeity(oCaster);
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int iAlign = GetAlignmentGoodEvil(oCaster);
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int iGender = GetGender(oCaster);
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string sSpeech;
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if(sDeity != "")
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{
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switch(iAlign)
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{
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case ALIGNMENT_GOOD:
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sSpeech = GetStringByStrRef(0x0100302D, iGender);
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break;
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case ALIGNMENT_EVIL:
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sSpeech = GetStringByStrRef(0x0100302E, iGender);
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break;
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default:
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sSpeech = GetStringByStrRef(0x0100302F, iGender);
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break;
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}
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}
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else
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{
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switch(iAlign)
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{
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case ALIGNMENT_GOOD:
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sSpeech = GetStringByStrRef(0x01003030, iGender);
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break;
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case ALIGNMENT_EVIL:
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sSpeech = GetStringByStrRef(0x01003031, iGender);
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break;
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default:
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sSpeech = GetStringByStrRef(0x01003032, iGender);
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break;
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}
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}
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SpeakString(sSpeech, TALKVOLUME_TALK);
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}
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void ApplyEffect()
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{
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effect eVis = EffectVisualEffect(VFX_FNF_LOS_HOLY_10);
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location lCenter = GetLocation(OBJECT_SELF);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lCenter);
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int iBonus = GetLevelByClass(CLASS_TYPE_WARPRIEST, OBJECT_SELF);
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effect eBuff = EffectSavingThrowIncrease(SAVING_THROW_ALL, iBonus, SAVING_THROW_TYPE_MIND_SPELLS);
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float fDuration = IntToFloat(5 + iBonus);
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fDuration = fDuration*60.0;
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE,10.0,lCenter,FALSE);
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while(oTarget != OBJECT_INVALID)
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{
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if(GetObjectHeard(OBJECT_SELF,oTarget))
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{
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if(GetIsFriend(oTarget, OBJECT_SELF))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDuration);
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}
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE,10.0,lCenter,FALSE);
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}
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}
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