Clear out experimental .35 files
Clear out experimental .35 files
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/*
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28/10/21 by Stratovarius
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Strength from Pain (Ex) Whenever a turlemoi takes damage
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from any source, it gains a +1 bonus on attack rolls, a +2
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bonus on damage rolls, and its natural armor bonus
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to AC increases by 2. These benefits last for 1 minute
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starting in the round during which a turlemoi first takes
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damage in the encounter.
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Bonuses stack each time a turlemoi takes damage,
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to a maximum of a +5 bonus on attack rolls, a +10 bonus
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on damage rolls, and a +10 natural armor bonus to AC.
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These bonuses accrue each time a turlemoi takes damage
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during that minute, even from multiple attacks in the
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same round. At the end of that minute, all these bonuses
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disappear. They could begin accumulating again if the
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turlemoi takes more damage
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*/
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#include "prc_inc_function"
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void main()
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{
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object oCaster = OBJECT_SELF;
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//FloatingTextStringOnCreature(GetName(GetLastDamager())+ " hit me for "+IntToString(GetTotalDamageDealt()), oCaster, FALSE);
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int nStrength = GetLocalInt(oCaster, "StrengthFromPain");
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// First time here
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if (!nStrength)
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{
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SetLocalInt(oCaster, "StrengthFromPain", 1);
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DelayCommand(60.0, DeleteLocalInt(oCaster, "StrengthFromPain"));
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DelayCommand(60.0, FloatingTextStringOnCreature("Strength from Pain reset", oCaster, FALSE));
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DelayCommand(60.0, PRCRemoveSpellEffects(SPELL_TURLEMOI_STRENGTH, oCaster, oCaster));
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DelayCommand(60.0, GZPRCRemoveSpellEffects(SPELL_TURLEMOI_STRENGTH, oCaster, FALSE));
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}
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else if (5 > nStrength) // nStrength equals something, can't go above five
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SetLocalInt(oCaster, "StrengthFromPain", nStrength + 1);
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PRCRemoveSpellEffects(SPELL_TURLEMOI_STRENGTH, oCaster, oCaster);
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GZPRCRemoveSpellEffects(SPELL_TURLEMOI_STRENGTH, oCaster, FALSE);
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ActionCastSpellOnSelf(SPELL_TURLEMOI_STRENGTH);
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//FloatingTextStringOnCreature("Lesser Strength from Pain at "+IntToString(nStrength+1), oCaster, FALSE);
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}
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