Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,44 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Stunning Glance
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//:: race_stunglance
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//:://////////////////////////////////////////////
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//:: Fort save or the target is stunned for 2d4 round
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//:://////////////////////////////////////////////
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//:: Created By: Fox
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//:: Created On: Feb 21, 2008
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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object oNymph = OBJECT_SELF;
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object oTarget = GetSpellTargetObject(); //not using prc version here
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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if(GetDistanceBetween(oNymph, oTarget) > FeetToMeters(30.0))
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return;
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effect eVis = EffectVisualEffect(VFX_IMP_STUN);
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effect eLink = EffectLinkEffects(EffectStunned(), EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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int nDuration = d4(2);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oNymph, SPELL_NYMPH_STUNNING_GLANCE));
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// DC is charisma based
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int nDC = 10 + (GetHitDice(oNymph) / 2) + GetAbilityModifier(ABILITY_CHARISMA, oNymph);
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//Make Fort Save to negate effect
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if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply VFX Impact and stun effect
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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