Clear out experimental .35 files
Clear out experimental .35 files
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/*
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28/10/21 by Stratovarius
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Speed from Pain (Ex) Each time a hadrimoi takes damage,
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the fibrous tendrils that make up its body become
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increasingly elastic and responsive. The hadrimoi gains
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a +2 dodge bonus to AC, a +1 bonus on attack rolls and
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Reflex saves, and a +10-foot bonus to its land speed.
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These benefits last for 1 minute starting in the round
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during which a hadrimoi first takes damage in the
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encounter.
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Bonuses stack each time a hadrimoi takes damage,
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to a maximum of a +10 dodge bonus to AC, a +5
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bonus on attack rolls and Reflex saves, and a +50-foot
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bonus to land speed. These bonuses accrue each time
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a hadrimoi takes damage during that minute, even
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from multiple attacks in the same round. At the end of
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that minute, all these bonuses disappear. They could
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begin accumulating again if the hadremoi takes more
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damage.
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*/
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#include "prc_inc_function"
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void main()
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{
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object oCaster = OBJECT_SELF;
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//FloatingTextStringOnCreature(GetName(GetLastDamager())+ " hit me for "+IntToString(GetTotalDamageDealt()), oCaster, FALSE);
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int nStrength = GetLocalInt(oCaster, "SpeedFromPain");
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// First time here
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if (!nStrength)
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{
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SetLocalInt(oCaster, "SpeedFromPain", 1);
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DelayCommand(60.0, DeleteLocalInt(oCaster, "SpeedFromPain"));
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DelayCommand(60.0, FloatingTextStringOnCreature("Speed from Pain reset", oCaster, FALSE));
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DelayCommand(60.0, PRCRemoveSpellEffects(SPELL_HADRIMOI_STRENGTH, oCaster, oCaster));
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DelayCommand(60.0, GZPRCRemoveSpellEffects(SPELL_HADRIMOI_STRENGTH, oCaster, FALSE));
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DelayCommand(60.0, ExecuteScript("prc_speed", oCaster));
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}
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else if (5 > nStrength) // nStrength equals something, can't go above five
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SetLocalInt(oCaster, "SpeedFromPain", nStrength + 1);
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PRCRemoveSpellEffects(SPELL_HADRIMOI_STRENGTH, oCaster, oCaster);
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GZPRCRemoveSpellEffects(SPELL_HADRIMOI_STRENGTH, oCaster, FALSE);
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ActionCastSpellOnSelf(SPELL_HADRIMOI_STRENGTH);
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//FloatingTextStringOnCreature("Lesser Strength from Pain at "+IntToString(nStrength+1), oCaster, FALSE);
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}
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