Clear out experimental .35 files
Clear out experimental .35 files
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/*
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11/4/20 by Stratovarius
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Frost Folk Ice Blast
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Frost folk can produce a 20-foot cone of icy
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mist from their left eye. This deals 2d6 points of cold damage
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to all creatures within the area (Reflex save
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DC 13 half). The save DC is Constitution-based. Once a frost folk uses his ice blast,
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he must wait 1d4 rounds before he can
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use this ability again
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*/
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#include "prc_inc_function"
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void main()
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{
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object oPC = OBJECT_SELF;
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if (!GetLocalInt(oPC, "FrostFolkDelay"))
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{
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object oTarget = PRCGetSpellTargetObject();
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int nDC = 10 + GetHitDice(oPC)/2 + GetAbilityModifier(ABILITY_CONSTITUTION, oPC);
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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//Get the first target in the radius around the caster
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(20.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != oPC)
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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int nDamage = d6(2);
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//Run the damage through the various reflex save and evasion feats
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
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if(nDamage > 0)
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_COLD), oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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//Get the next target in the specified area around the caster
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(20.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
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}
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SetLocalInt(oPC, "FrostFolkDelay", TRUE);
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float fDelay = RoundsToSeconds(d4());
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DelayCommand(fDelay, DeleteLocalInt(oPC, "FrostFolkDelay"));
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DelayCommand(fDelay, FloatingTextStringOnCreature("You may use your Ice Blast again", oPC));
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}
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}
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