Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,50 +0,0 @@
/*
11/4/20 by Stratovarius
Frost Folk Ice Blast
Frost folk can produce a 20-foot cone of icy
mist from their left eye. This deals 2d6 points of cold damage
to all creatures within the area (Reflex save
DC 13 half). The save DC is Constitution-based. Once a frost folk uses his ice blast,
he must wait 1d4 rounds before he can
use this ability again
*/
#include "prc_inc_function"
void main()
{
object oPC = OBJECT_SELF;
if (!GetLocalInt(oPC, "FrostFolkDelay"))
{
object oTarget = PRCGetSpellTargetObject();
int nDC = 10 + GetHitDice(oPC)/2 + GetAbilityModifier(ABILITY_CONSTITUTION, oPC);
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
//Get the first target in the radius around the caster
oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(20.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
if(oTarget != oPC)
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
int nDamage = d6(2);
//Run the damage through the various reflex save and evasion feats
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
if(nDamage > 0)
{
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_COLD), oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
//Get the next target in the specified area around the caster
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(20.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
}
SetLocalInt(oPC, "FrostFolkDelay", TRUE);
float fDelay = RoundsToSeconds(d4());
DelayCommand(fDelay, DeleteLocalInt(oPC, "FrostFolkDelay"));
DelayCommand(fDelay, FloatingTextStringOnCreature("You may use your Ice Blast again", oPC));
}
}