Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,26 +0,0 @@
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/* Body Lamp Dazzle racial ability for Ashrati
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Dazzle enemies*/
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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location lTarget = GetLocation(oPC);
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effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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int nDC = 10 + GetAbilityModifier(ABILITY_CHARISMA, oPC) + GetHitDice(oPC)/2;
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//Get the first target in the radius around the caster
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget);
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while(GetIsObjectValid(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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if(oPC != oTarget && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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effect eDazzle = SupernaturalEffect(EffectDazzle());
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDazzle, oTarget, 60.0);
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}
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//Get the next target in the specified area around the caster
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget);
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}
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}
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