Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,68 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Warmind
|
||||
//:: psi_warmind.nss
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Applies the passive bonuses from Warmind
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Stratovarius
|
||||
//:: Created On: Dec 15, 2005
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "prc_alterations"
|
||||
#include "psi_inc_onhit"
|
||||
|
||||
void RemoveSweepingStrike(object oPC, object oWeap)
|
||||
{
|
||||
if (DEBUG) FloatingTextStringOnCreature("Remove Sweeping Strike is run", oPC);
|
||||
|
||||
RemoveSpecificProperty(oWeap,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER,0);
|
||||
DeleteLocalInt(oWeap, "SweepingStrike");
|
||||
}
|
||||
|
||||
void AddSweepingStrike(object oPC, object oWeap)
|
||||
{
|
||||
if(GetLocalInt(oWeap, "SweepingStrike"))
|
||||
return;
|
||||
|
||||
//Sweeping Strike only works on melee weapons
|
||||
if(!IPGetIsMeleeWeapon(oWeap))
|
||||
return;
|
||||
|
||||
if(DEBUG) FloatingTextStringOnCreature("Add Sweeping Strike is run", oPC);
|
||||
|
||||
RemoveSweepingStrike(oPC, oWeap);
|
||||
DelayCommand(0.1, IPSafeAddItemProperty(oWeap, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE));
|
||||
SetLocalInt(oWeap, "SweepingStrike", TRUE);
|
||||
}
|
||||
|
||||
void EnduringBody(object oPC, object oSkin, int nLevel)
|
||||
{
|
||||
if(GetLocalInt(oSkin, "EnduringBody"))
|
||||
return;
|
||||
|
||||
int nDR = nLevel >= 9 ? IP_CONST_DAMAGERESIST_3:
|
||||
nLevel >= 6 ? IP_CONST_DAMAGERESIST_2:
|
||||
IP_CONST_DAMAGERESIST_1;
|
||||
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_PIERCING, nDR), oSkin);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_SLASHING, nDR), oSkin);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageResistance(IP_CONST_DAMAGETYPE_BLUDGEONING, nDR), oSkin);
|
||||
SetLocalInt(oSkin, "EnduringBody", TRUE);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = OBJECT_SELF;
|
||||
object oSkin = GetPCSkin(oPC);
|
||||
int nWar = GetLevelByClass(CLASS_TYPE_WARMIND, oPC);
|
||||
object oWeap = GetItemLastEquipped();
|
||||
object oUnequip = GetItemLastUnequipped();
|
||||
int iEquip = GetLocalInt(oPC, "ONEQUIP");
|
||||
|
||||
if(nWar >= 3) EnduringBody(oPC, oSkin, nWar);
|
||||
if(nWar >= 5)
|
||||
{
|
||||
if(iEquip == 1) RemoveSweepingStrike(oPC, oUnequip);
|
||||
if(iEquip == 2) AddSweepingStrike(oPC, oWeap);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user