Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Inertial Armour
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psi_pow_inertarm
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----------------
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28/10/04 by Stratovarius
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*/ /** @file
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Inertial Armour
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Psychokinesis
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Level: Psion/wilder 1, psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 hour/level
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Power Points: 1
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Metapsionics: Extend
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Your mind generates a tangible field of force that provides a +4 armor bonus
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to Armor Class. Unlike mundane armor, inertial armor entails no armor check
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penalty or speed reduction.
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The armor bonus provided by inertial armor does not stack with bonuses
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provided by armor enhancements.
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Augment: For every 2 additional power points you spend, the armor bonus to
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Armor Class increases by 1.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nBonus = 4 + manif.nTimesAugOptUsed_1;
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effect eLink = EffectACIncrease(nBonus, AC_ARMOUR_ENCHANTMENT_BONUS);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_MINOR));
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float fDuration = HoursToSeconds(manif.nManifesterLevel);
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if(manif.bExtend) fDuration *= 2;
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
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}
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}
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