Clear out experimental .35 files
Clear out experimental .35 files
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/** @file psi_pow_gripiron
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Grip of Iron
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Psychometabolism
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Level: Psychic warrior 1
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Manifesting Time: 1 swift action
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Range: Personal
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Target: You
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Duration: 1 round/level
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Saving Throw: None
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Power Resistance: No
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Power Points: 1
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Metapsionics: Extend
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You can improve your chances in a grapple as an immediate action, gaining a +4 enhancement bonus on your grapple checks.
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Augment: For every 4 additional power points you spend, the enhancement bonus on your grapple checks increases by 2.
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@author Stratovarius
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@date Created: May 3, 2021
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(4),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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float fDuration = RoundsToSeconds(manif.nManifesterLevel);
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if(manif.bExtend) fDuration *= 2;
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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int nBoost = 4 + manif.nTimesGenericAugUsed*2;
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if (DEBUG) DoDebug("psi_pow_gripiron nBoost = "+IntToString(nBoost));
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SetLocalInt(oTarget, "Psi_GripOfIron", nBoost);
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}
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}
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