Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Form of Doom
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psi_pow_formdoom
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----------------
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13/12/05 by Stratovarius
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*/ /** @file
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Form of Doom
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Psychometabolism
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Level: Psychic warrior 6
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Manifesting Time: 1 standard action
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Range: Personal; see text
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Target: You
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Duration: 1 round/level
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Power Points: 11
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Metapsionics: Extend
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You wrench from your subconscious a terrifying visage of deadly hunger and
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become one with it. You are transformed into a nightmarish version of
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yourself, complete with an ooze-sleek skin coating, lashing tentacles, and a
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fright-inducing countenance. You retain your basic shape and can continue to
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use your equipment. This power cannot be used to impersonate someone; while
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horrible, your form is recognizably your own.
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You gain the frightful presence extraordinary ability, which takes effect
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automatically. Opponents within 30 feet of you that have fewer Hit Dice or
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levels than you become shaken for 5d6 rounds if they fail a Will save
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(DC 16 + your Cha modifier). An opponent that succeeds on the saving throw
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is immune to your frightful presence for 24 hours. Frightful presence is a
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mind-affecting fear effect.
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Your horrific form grants you a natural armor bonus of +5, damage reduction
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5/-, and a +4 bonus to your Strength score. In addition, you gain +33% to
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your land speed as well as a +10 bonus on Jump checks.
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A nest of violently flailing black tentacles sprout from your hair and back.
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You can make up to four additional attacks with these tentacles in addition
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to your regular melee attacks. You can make tentacle attacks within the
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space you normally threaten. Each tentacle attacks at your highest base
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attack bonus with a -5 penalty. These tentacles deal 2d8 points of damage
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plus one-half your Strength bonus on each successful strike.
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This power functions only while you inhabit your base form (for instance,
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you can<61>t be metamorphed or polymorphed into another form, though you can
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use, claws of the beast, and bite of the wolf in conjunction with this power
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for your regular attacks), and while your mind resides within your own body.
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Augment: For every additional power point you spend, this power<65>s duration
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increases by 2 rounds.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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#include "prc_inc_natweap"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eLink = EffectAreaOfEffect(AOE_MOB_FORM_DOOM);
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eLink = EffectLinkEffects(eLink, EffectACIncrease(5, AC_NATURAL_BONUS));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SLASHING, 5));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_PIERCING, 5));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 5));
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eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 4));
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eLink = EffectLinkEffects(eLink, EffectMovementSpeedIncrease(33));
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_JUMP, 10));
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//eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_INTIMIDATE, 10));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(PSI_DUR_SHADOW_BODY));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_TENTACLE));
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effect eTest;
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float fDuration = 6.0f * (manif.nManifesterLevel + (2 * manif.nTimesAugOptUsed_1));
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if(manif.bExtend) fDuration *= 2;
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// Will not work if under the effects of Polymorph. Also will not stack with itself
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eTest = GetFirstEffect(oTarget);
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while(GetIsEffectValid(eTest))
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{
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if(GetEffectType(eTest) == EFFECT_TYPE_POLYMORPH ||
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GetEffectSpellId(eTest) == POWER_FORM_OF_DOOM
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)
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return;
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eTest = GetNextEffect(oTarget);
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}
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// Apply the effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID ,manif.nManifesterLevel);
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string sResRef = "prc_fod_tent_";
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sResRef += GetAffixForSize(PRCGetCreatureSize(oTarget));
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AddNaturalSecondaryWeapon(oTarget, sResRef, 4);
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// Start dispelling monitor and tentacles heartbeat
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DelayCommand(6.0f,
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NaturalSecondaryWeaponTempCheck(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6, sResRef));
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}// end if - Successfull manifestation
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}
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