Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,96 +0,0 @@
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/*
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----------------
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Far Hand
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psi_pow_farhand
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----------------
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6/12/04 by Stratovarius
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*/ /** @file
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Far Hand
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Psychokinesis
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Level: Psion/wilder 1
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: An unattended object weighing up to 5 pounds
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Duration: Instantaneous
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Saving Throw: None
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Power Resistance: No
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Power Points: 1
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Metapsionics: None
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You can mentally lift and move an object from a distance to yourself.
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Augment: For every additional power point you spend, the weight limit of the
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target increases by 2 pounds.
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Implementation note - WARNING: The method used for moving the object
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involves creating a copy and destroying the original. This may break some
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modules.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oItem;
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_NONE
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);
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if(manif.bCanManifest)
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{
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int nMaxWeight = 50 + (20 * manif.nTimesAugOptUsed_1);
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int nTargetType = GetObjectType(oTarget);
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if(nTargetType == OBJECT_TYPE_PLACEABLE)
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{
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if(GetTag(oTarget) == "BodyBag")
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oItem = GetFirstItemInInventory(oTarget);
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}
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else if(nTargetType == OBJECT_TYPE_ITEM)
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{
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oItem = oTarget;
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}
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if(!GetIsObjectValid(oItem))
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FloatingTextStrRefOnCreature(16826245, oManifester, FALSE); // "* Target is not an item *"
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// And light enough
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if(GetWeight(oItem) <= nMaxWeight)
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{
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//ActionGiveItem(oTarget, oCaster);
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CopyItem(oItem, oManifester, FALSE);
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MyDestroyObject(oItem); // Make sure the item does get destroyed
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}
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else
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FloatingTextStrRefOnCreature(16824062, oManifester, FALSE); // "This item is too heavy for you to pick up"
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}
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}
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