Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Etherealness, Psionic
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psi_pow_ethereal
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----------------
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26/2/05 by Stratovarius
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*/ /** @file
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Etherealness, Psionic
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Psychoportation
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Level: Psion/wilder 9
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Manifesting Time: 1 standard action
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Range: Touch
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Targets: You and one other touched willing creature/three levels
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Duration: 1 min./level
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Saving Throw: None
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Power Resistance: Yes (harmless)
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Power Points: 17
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Metapsionics: Extend
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You and other willing creatures joined by linked hands (along with their
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equipment) become ethereal. Besides yourself, you can bring one creature per
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three manifester levels to the Ethereal Plane. Once ethereal, the subjects
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need not stay together.
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When the power expires, all affected creatures on the Ethereal Plane return
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to material existence. Taking any hostile actions will force immediate
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return to material existence for the creature taking the hostile action.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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#include "prc_inc_teleport"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nTargetCount = manif.nManifesterLevel / 3;
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effect eLink = EffectEthereal();
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_SANCTUARY));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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location lTarget = PRCGetSpellTargetLocation();
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float fDuration = 60.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Make sure the manifester is not prevented from extra-dimensional movement. If it can't go, no-one goes
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if(GetCanTeleport(oManifester, GetLocation(oManifester), FALSE, TRUE))
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{
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// Apply effect to self
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oManifester, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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// Determine willing friends in touch range and affect them.
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget) && nTargetCount > 0)
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{
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if(GetIsFriend(oTarget, oManifester))
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, FALSE, manif.nSpellID, oManifester);
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// Make sure the target is not prevented from extra-dimensional movement
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if(GetCanTeleport(oTarget, GetLocation(oTarget), FALSE, TRUE))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}
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// Use up a target slot only if we actually did something to it
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nTargetCount -= 1;
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}// end if - Target is friendly (considered willing)
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// Get next target
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end if - Manifester can move extra-dimensionally
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}// end if - Successfull manifestation
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}
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