Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,72 +0,0 @@
/*
----------------
Escape Detection
psi_pow_escdtct
----------------
11/05/07 by Stratovarius
*/ /** @file
Escape Detection
Clairsentience
Level: Psychic warrior 3, seer 3
Display: None
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Power Points: 5
Metapsionics: Extend
You (plus all your gear and any objects you carry) become difficult to detect by clairsentience powers
such as clairvoyant sense, remote viewing, and others. If a clairsentience power or similar effect is
attempted against you, the manifester of the power must succeed on a manifester level check (1d20 +
manifester level, or caster level if the opponent is not a manifester) against a DC of 13 + your manifester level (maximum +10).
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
float fDur = HoursToSeconds(manif.nManifesterLevel);
if(manif.bExtend) fDur *= 2;
effect eEffect = EffectLinkEffects(EffectSkillIncrease(SKILL_HEAL, 1), EffectSkillDecrease(SKILL_HEAL, 1));
//VFX for start & end of the effect
eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
//apply the effect
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, fDur);
}
}