Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
----------------
|
||||
Ego Whip
|
||||
|
||||
psi_pow_egowhip
|
||||
----------------
|
||||
|
||||
6/11/04 by Stratovarius
|
||||
*/ /** @file
|
||||
|
||||
Ego Whip
|
||||
|
||||
Telepathy [Mind-Affecting]
|
||||
Level: Psion/wilder 2
|
||||
Manifesting Time: 1 standard action
|
||||
Range: Medium (100 ft. +10 ft./level)
|
||||
Target: One creature
|
||||
Duration: Instantaneous
|
||||
Saving Throw: Will half; see text
|
||||
Power Resistance: Yes
|
||||
Power Points: 3
|
||||
Metapsionics: Empower, Maximize, Twin
|
||||
|
||||
Your rapid mental lashings assault the ego of your enemy, debilitating its
|
||||
confidence. The target takes 1d4 points of Charisma damage, or half that
|
||||
amount (minimum 1 point) on a successful save. A target that fails its save
|
||||
is also dazed for 1 round.
|
||||
|
||||
Augment: For every 4 additional power points you spend, this power<65>s Charisma
|
||||
damage increases by 1d4 points and its save DC increases by 2.
|
||||
*/
|
||||
|
||||
#include "psi_inc_psifunc"
|
||||
#include "psi_inc_pwresist"
|
||||
#include "psi_spellhook"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2004-11-02 by Stratovarius
|
||||
If you want to make changes to all powers,
|
||||
check psi_spellhook to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!PsiPrePowerCastCode())
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
|
||||
4, PRC_UNLIMITED_AUGMENTATION
|
||||
),
|
||||
METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
int nDC = GetManifesterDC(oManifester) + (2 * manif.nTimesAugOptUsed_1);
|
||||
int nPen = GetPsiPenetration(oManifester);
|
||||
int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
|
||||
int nDieSize = 4;
|
||||
int nDamage;
|
||||
effect eDaze = EffectDazed();
|
||||
eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
|
||||
eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
|
||||
effect eRay = EffectBeam(VFX_BEAM_FIRE_LASH, oManifester, BODY_NODE_CHEST);
|
||||
|
||||
// Let the AI know
|
||||
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
||||
|
||||
// Mind-affecting immunity check
|
||||
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
|
||||
{
|
||||
// Handle Twin Power
|
||||
int nRepeats = manif.bTwin ? 2 : 1;
|
||||
for(; nRepeats > 0; nRepeats--)
|
||||
{
|
||||
//Check for Power Resistance
|
||||
if(PRCMyResistPower(oManifester, oTarget, nPen))
|
||||
{
|
||||
// Roll damage
|
||||
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, FALSE, FALSE);
|
||||
// Target-specific stuff
|
||||
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE);
|
||||
|
||||
// Will save for half and not being dazed
|
||||
if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
|
||||
{
|
||||
nDamage = max(nDamage / 2, 1); // Minimum 1 damage
|
||||
}
|
||||
else if (GetHasMettle(oTarget, SAVING_THROW_WILL))
|
||||
{
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE), oTarget);
|
||||
}
|
||||
// Failed save, daze
|
||||
else
|
||||
{
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDaze, oTarget, RoundsToSeconds(1), FALSE);
|
||||
}
|
||||
//Apply the VFX impact
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7 ,FALSE);
|
||||
DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
// Apply the ability damage. Wears off at rate of 1 point / day
|
||||
ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f, TRUE);
|
||||
}// end if - SR check
|
||||
}// end for - Twin Power
|
||||
}// end if - Mind-affecting immunity check
|
||||
}// end if - Successfull manifestation
|
||||
}
|
Reference in New Issue
Block a user