Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Brain Lock
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psi_pow_brnlock
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----------------
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21/10/04 by Stratovarius
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*/ /** @file
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Brain Lock
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Telepathy (Compulsion) [Mind-Affecting]
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Level: Telepath 2
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: One humanoid
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Duration: 1 round/level
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Saving Throw: Will negates
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Extend, Twin
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The subject<63>s higher mind is locked away. He stands dazed, unable to take any mental decisions at all.
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Augment: You can augment this power in one or both of the following ways.
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1. If you spend 2 additional power points, this power can also affect an
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animal, fey, giant, magical beast, or monstrous humanoid.
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2. If you spend 4 additional power points, this power can also affect an
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aberration, dragon, elemental, or outsider in addition to the creature
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types mentioned above.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, 1,
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4, 1
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int nRacial = MyPRCGetRacialType(oTarget);
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int nTargetRace = FALSE;
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDaze = EffectDazed();
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effect eLink = EffectLinkEffects(eMind, eDaze);
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Check if the target is a humanoid
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if(nRacial == RACIAL_TYPE_DWARF ||
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nRacial == RACIAL_TYPE_ELF ||
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nRacial == RACIAL_TYPE_GNOME ||
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nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID ||
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nRacial == RACIAL_TYPE_HALFLING ||
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nRacial == RACIAL_TYPE_HUMAN ||
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nRacial == RACIAL_TYPE_HALFELF ||
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nRacial == RACIAL_TYPE_HALFORC ||
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nRacial == RACIAL_TYPE_HUMANOID_ORC ||
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nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN
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)
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{
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nTargetRace = TRUE;
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}
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// First augmentation option adds animal, fey, giant, magical beast, and monstrous humanoid to possible target types
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if(manif.nTimesAugOptUsed_1 == 1 &&
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(nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS ||
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nRacial == RACIAL_TYPE_FEY ||
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nRacial == RACIAL_TYPE_GIANT ||
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nRacial == RACIAL_TYPE_ANIMAL ||
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nRacial == RACIAL_TYPE_MAGICAL_BEAST ||
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nRacial == RACIAL_TYPE_BEAST
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))
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{
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nTargetRace = TRUE;
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}
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// First augmentation option adds aberration, dragon, elemental, and outsider to possible target types
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if(manif.nTimesAugOptUsed_2 == 1 &&
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(nRacial == RACIAL_TYPE_ABERRATION ||
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nRacial == RACIAL_TYPE_DRAGON ||
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nRacial == RACIAL_TYPE_OUTSIDER ||
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nRacial == RACIAL_TYPE_ELEMENTAL
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))
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{
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nTargetRace = TRUE;
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}
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// If the target was of a valid type
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if(nTargetRace)
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{
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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//Fire cast spell at event for the specified target
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply VFX Impact and daze effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
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}// end if - Save for negation
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}// end if - SR check
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}// end for - Twin Power
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}// end if - Type check
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}// end if - Successfull manifestation
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}
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