Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Breath of the Black Dragon
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psi_pow_blckdrgn
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----------------
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21/10/04 by Stratovarius
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*/ /** @file
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Breath of the Black Dragon
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Psychometabolism [Acid]
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Level: Psion/wilder 6, psychic warrior 6
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Area: Cone-shaped burst centered on you
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Duration: Instantaneous
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Saving Throw: Reflex half
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Power Resistance: Yes
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Power Points: 11
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Metapsionics: Empower, Maximize, Twin, Widen
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Your mouth spews forth vitriolic acid that deals 11d6 points of acid damage
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to any targets in the area.
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Augment: For every additional power point you spend, this power<65>s damage
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increases by 1d6 points.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int nNumberOfDice = 11 + manif.nTimesAugOptUsed_1;
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int nDieSize = 6;
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int nDamage;
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effect eAcid, eVis = EffectVisualEffect(VFX_IMP_ACID_L);
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float fWidth = EvaluateWidenPower(manif, FeetToMeters(25.0f + (5.0f * (manif.nManifesterLevel / 2))));
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float fDelay;
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location lTargetLocation = GetSpellTargetLocation();
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object oTarget;
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Cone, all damageable objects
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fWidth, lTargetLocation, TRUE,
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OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE
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);
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while(GetIsObjectValid(oTarget))
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{
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// Does not affect the user
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if(oTarget != oManifester)
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{
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// only hostile
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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//Get the distance between the target and caster to delay the application of effects
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fDelay = GetDistanceBetween(oManifester, oTarget) / 20.0;
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//Make SR check, and appropriate saving throw(s).
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if(PRCMyResistPower(oManifester, oTarget, nPen, fDelay))
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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//Adjust damage according to Reflex Save, Evasion or Improved Evasion
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, TRUE);
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// If there's still any damage left to be dealt, deal it
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if(nDamage > 0)
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{
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// Apply effects to the currently selected target.
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eAcid = EffectDamage(nDamage, DAMAGE_TYPE_ACID);
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//Apply delayed effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eAcid, oTarget));
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}
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}// end if - SR check
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}
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}// end if - The target gotten is someone else than the manifester
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fWidth, lTargetLocation, TRUE,
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OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE
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);
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}// end while - Target getting loop
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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