Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,69 +0,0 @@
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// On-item acquired: handle any global items and send a local user-defined event to the module
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// to hanlde any other plot items.
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#include "x2_inc_intweapon"
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void main()
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{
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object oItem = GetModuleItemAcquired();
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object oPC = GetModuleItemAcquiredBy();
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object oFrom = GetModuleItemAcquiredFrom();
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// Player tries to give the deva an item other then her mace
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if(GetTag(oPC) == "q3c_Lavoera" && GetTag(oItem) != "q3_dist_mace" )
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{
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SendMessageToPCByStrRef(oFrom, 100776);
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(0.2, AssignCommand(oPC, ActionGiveItem(oItem, oFrom)));
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}
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else if (!GetIsPC(oPC))
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{
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return;
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}
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/*else if(GetTag(oItem) == "q3_artifact")
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{
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object oSparks = GetNearestObjectByTag("MagicSparksRed");
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if(oSparks != OBJECT_INVALID)
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DestroyObject(oSparks);
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// The artifact from the draclich: some negative effects on user when acquired
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effect eAbDec1 = EffectAbilityDecrease(ABILITY_CHARISMA, 4);
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effect eAbDec2 = EffectAbilityDecrease(ABILITY_CONSTITUTION, 4);
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eLink = EffectLinkEffects(eAbDec1, eAbDec2);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
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} */
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//the Intelligent weapon (starts off as the black longsword)
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else if(GetTag(oItem) == "iw_fakelongsword")
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{
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if (GetIsPC(oPC) == FALSE)
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return;
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object oWeapon;
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int nWeapon = GetLocalInt(GetModule(), "IW_CHGWPN");
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if (nWeapon < 2)
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{
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oWeapon = CreateItemOnObject("iw_longsword", oPC);
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}
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else if (nWeapon == 2)
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{
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oWeapon = CreateItemOnObject("iw_dagger", oPC);
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}
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else if (nWeapon == 3)
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{
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oWeapon = CreateItemOnObject("iw_shortsword", oPC);
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}
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else if (nWeapon == 4)
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{
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oWeapon = CreateItemOnObject("iw_greatsword", oPC);
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}
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DestroyObject(oItem);
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IWCreateIntelligentWeapon(oWeapon);
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}
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else
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{
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SetLocalObject(OBJECT_SELF, "X2_ITEM_ACQUIRED", oItem);
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SetLocalObject(OBJECT_SELF, "X2_ITEM_ACQUIRED_BY", oPC);
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SignalEvent(OBJECT_SELF, EventUserDefined(4554));
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}
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}
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