Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Word of Nurturing, Greater
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true_utr_wrdntgr
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----------------
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19/7/06 by Stratovarius
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*/ /** @file
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Word of Nurturing, Greater
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Level: Evolving Mind 6
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Range: 60 feet
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Target: One Creature
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Duration: 5 Rounds or 1 round
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Spell Resistance: Yes
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Save: None
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Metautterances: Extend, Empower
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Normal: With this powerful utterance, you remind the universe of your ally's true form, and even his most terrible wounds begin to knit together.
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Your ally gains regeneration +20.
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Reverse: Great gashes and terrible wounds tear at your enemy's body, causing massive bleeding and awful pain.
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Your foe takes a 10d6 damage, and 10d6 damage the next round if you concentrate. Concentration involves doing nothing more strenous than moving.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, (METAUTTERANCE_EXTEND | METAUTTERANCE_EMPOWER), LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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int nSRCheck;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_WORD_NURTURING_GREATER)
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{
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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utter.fDur = RoundsToSeconds(5);
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// Regeneration
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utter.eLink = EffectRegenerate(20, 6.0);
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// Impact VFX
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utter.eLink2 = EffectVisualEffect(VFX_IMP_HEALING_X_MAG);
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}
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// The REVERSE effect of the Utterance goes here
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else // UTTER_WORD_NURTURING_GREATER_R
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{
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utter.fDur = RoundsToSeconds(1);
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// If the Spell Penetration fails, don't apply any effects
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// Skill Penalty
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utter.eLink = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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// Impact VFX
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int nDamage = d6(10);
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// Empower it
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if(utter.bEmpower) nDamage += (nDamage/2);
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utter.eLink2 = EffectLinkEffects(EffectVisualEffect(VFX_IMP_MAGGRN), EffectDamage(nDamage));
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// This takes care of the concentration bit of the utterance
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DelayCommand(6.0, DoWordOfNurturingReverse(oTrueSpeaker, oTarget, utter));
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}
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}
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if(utter.bExtend) utter.fDur *= 2;
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// This stops a bug where it doesnt apply for the first round and so they only get 4 rounds of healing
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if (utter.nSpellId == UTTER_WORD_NURTURING_GREATER) utter.fDur += 6.0;
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR stops it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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