Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Shockwave
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true_utr_shckwv
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----------------
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1/9/06 by Stratovarius
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*/ /** @file
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Shockwave
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Level: Perfected Map 1
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Range: 100 feet
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Area: 20' Radius
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Duration: 1 Round
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Spell Resistance: No
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Save: Fortitude Negates
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Metautterances: Extend
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By speaking this utterance, you order the air to pulse violently, knocking creatures in the area to the ground.
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All creatures that fail the Fortitude save take 1d4 damage and are knocked prone for one round.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_PERFECTED_MAP);
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if(utter.bCanUtter)
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{
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utter.fDur = RoundsToSeconds(1);
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if(utter.bExtend) utter.fDur *= 2;
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utter.nSaveType = SAVING_THROW_TYPE_NONE;
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utter.nSaveThrow = SAVING_THROW_FORT;
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int nDamage;
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effect eExplode = EffectVisualEffect(VFX_PRC_FNF_EARTHQUAKE);
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effect eVis = EffectVisualEffect(VFX_IMP_LEAF);
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effect eDam;
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location lTarget = PRCGetSpellTargetLocation();
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//Apply the fireball explosion at the location captured above.
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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// No hitting yourself
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oTarget != oTrueSpeaker)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, utter.nSpellId));
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//Get the distance between the explosion and the target to calculate delay
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float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
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//Roll damage for each target
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nDamage = d4();
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING);
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// This is calculated down here because the target's race matters
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utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
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if(PRCGetIsAliveCreature(oTarget))
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{
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if(!PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, oTrueSpeaker))
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{
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// Apply effects to the currently selected target.
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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