Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Inertial Surge
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true_utr_inrtsrg
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----------------
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19/7/06 by Stratovarius
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*/ /** @file
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Inertial Surge
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Level: Evolving Mind 1
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Range: 60 feet
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Target: One Creature
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Duration: 1 round
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Spell Resistance: Yes
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Save: None
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Metautterances: Extend
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Normal: Your words free the target from many impediments, allowing her to slip from any constraints.
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The target gains freedom of movement for one round.
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Reverse: Your words cause black tentacles to grow from the ground and clutch at the feet of your enemy, preventing them from moving anywhere.
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For one round the target is unable to move, but can take other actions normally.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
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utter.fDur = RoundsToSeconds(1);
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int nSRCheck;
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if(utter.bExtend) utter.fDur *= 2;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_INERTIAL_SURGE)
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{
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Freedom of Movement
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effect eParal = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
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effect eEntangle = EffectImmunity(IMMUNITY_TYPE_ENTANGLE);
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effect eSlow = EffectImmunity(IMMUNITY_TYPE_SLOW);
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effect eMove = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE);
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effect eVis = EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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//Link effects
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utter.eLink = EffectLinkEffects(eParal, eEntangle);
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utter.eLink = EffectLinkEffects(utter.eLink, eSlow);
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utter.eLink = EffectLinkEffects(utter.eLink, eVis);
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utter.eLink = EffectLinkEffects(utter.eLink, eDur);
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utter.eLink = EffectLinkEffects(utter.eLink, eMove);
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}
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// The REVERSE effect of the Utterance goes here
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else /* Effects of UTTER_INERTIAL_SURGE_R go here */
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{
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// If the Spell Penetration fails, don't apply any effects
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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// Hold the Target
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utter.eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_ENTANGLE), EffectCutsceneImmobilize());
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}
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}
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR or Saves stop it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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