Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Essence of Lifespark
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true_utr_esslife
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----------------
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4/8/06 by Stratovarius
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*/ /** @file
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Essence of Lifespark
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Level: Evolving Mind 5
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Range: 60 feet
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Target: One Creature
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Duration: Instantaneous
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Spell Resistance: Yes
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Save: None
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Metautterances: None
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Normal: With soothing words, you revitalize an ally and restore some of his lost vitality.
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You clean your target of negative levels.
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Reverse: You instruct the universe to sap some of the life force of a target creature.
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Your target gains a negative level.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_NONE, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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int nSRCheck;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_ESSENCE_LIFESPARK)
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{
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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effect eFear = GetFirstEffect(oTarget);
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//Get the first effect on the current target
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while(GetIsEffectValid(eFear))
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{
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if (GetEffectType(eFear) == EFFECT_TYPE_NEGATIVELEVEL)
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{
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//Remove any fear effects and apply the VFX impact
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RemoveEffect(oTarget, eFear);
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}
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//Get the next effect on the target
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eFear = GetNextEffect(oTarget);
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}
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utter.eLink2 = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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}
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// The REVERSE effect of the Utterance goes here
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else // UTTER_ESSENCE_LIFESPARK_R
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{
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// If the Spell Penetration fails, don't apply any effects
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// Its done this way so the law of sequence is applied properly
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nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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utter.eLink2 = EffectLinkEffects(EffectNegativeLevel(1), EffectVisualEffect(VFX_IMP_NEGBLAST_ENERGY));
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}
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}
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR stops it
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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