Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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White Raven Tactics
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tob_wtrn_whtrvnt.nss
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----------------
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18/08/07 by Stratovarius
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*/ /** @file
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White Raven Tactics
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Iron Heart (Boost)
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Level: Crusader 3, Warblade 3
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Initiation Action: 1 Swift Action
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Range: 10 ft.
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Target: One ally
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You can inspire your allies to astounding feats of martial prowess
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With a few short orders, you cajole them into seizing the initiative
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and driving back the enemy.
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Your ally gets to go again this turn. You cannot target yourself with this maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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//inc_vfx_const
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// Needed for applying time stop effects directly to Initator & Target when PRC_TIMESTOP_LOCAL flag is set
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//#include "inc_timestop"
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void main()
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{
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if(!PreManeuverCastCode()) return;
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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if(oInitiator == oTarget)
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{
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FloatingTextStringOnCreature("White Raven Tactics may not be used on yourself.", oInitiator, FALSE);
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return;
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}
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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float fDuration = RoundsToSeconds(1); // One Combat Round
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if(move.bCanManeuver)
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{
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effect eTime;
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// Create visual effect for the target
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effect eVisTarget = EffectVisualEffect(PSI_DUR_TEMPORAL_ACCELERATION);
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// Apply impact VFX (Impact must be done before global Timestop effect, or impact is frozen too)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HASTE), oTarget);
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// PRC_TIMESTOP_LOCAL (VFX_PER_NEW_TIMESTOP) alwasy applies its effects to all creatures except the *caster* (oInitiator),
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// and the target passed into it via a local on the caster, so we need to manually freeze the Initiator and set the Target.
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if(GetPRCSwitch(PRC_TIMESTOP_LOCAL))
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{
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//Create extraordinary Time Stop effect
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eTime = ExtraordinaryEffect(EffectAreaOfEffect(VFX_PER_NEW_TIMESTOP));
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// Link Ethereal and the duration visuals
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eVisTarget = EffectLinkEffects(eVisTarget, EffectEthereal());
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// Set a local object on the creator/Initator to make the Target exempt from the time stop effect
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SetLocalObject(oInitiator, "PRC_WRT_TARGET", oTarget);
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// Directly apply a temporary freeze to the Initator
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION), EffectCutsceneParalyze()), oInitiator, fDuration);
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SetCommandable(FALSE, oInitiator); // If this does not prevent move recovery during the time stop round, then remove it
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DelayCommand(fDuration, SetCommandable(TRUE, oInitiator));
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// Not performing blank screen since, thematically, the effect is the Initator giving the Target orders, so teh initator shooudl be aware of what the target does
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// Blank screen and delayed Blank screen removal could be placed here
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// Apply area effect to initator instead of target, so it is not removed incorrectly
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTime, oInitiator, fDuration);
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// Apply visual & Ethereal effects to the target
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVisTarget, oTarget, fDuration);
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// Apply the time stop impact VFX (Cannot be used with bioware time stop, since it freezes the VFX animation until the timestop is over)
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TIME_STOP_DN_ORANGE), GetLocation(oInitiator));
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//AssignCommand(oTarget,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVisTarget, oTarget, fDuration));
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// Clean up
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DelayCommand(fDuration, DeleteLocalObject(oInitiator, "PRC_WRT_TARGET"));
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}
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else
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{
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//Create extraordinary Time Stop effect
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eTime = ExtraordinaryEffect(EffectTimeStop());
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// Link up the visual effects
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eTime = EffectLinkEffects(eTime, eVisTarget);
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// Apply effect directly to target
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTime, oTarget, fDuration);
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}
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}
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}
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/*
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// recolored time stop VFX
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const int VFX_IMP_TIME_STOP_DN_SOUNDFX = 1049;
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const int VFX_IMP_TIME_STOP_DN_RED = 1050;
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const int VFX_IMP_TIME_STOP_DN_ORANGE = 1051;
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const int VFX_IMP_TIME_STOP_DN_YELLOW = 1052;
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const int VFX_IMP_TIME_STOP_DN_GREEN = 1053;
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const int VFX_IMP_TIME_STOP_DN_BLUE = 1054;
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const int VFX_IMP_TIME_STOP_DN_PURPLE = 1055;
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const int VFX_IMP_TIME_STOP_DN_SILENT = 1056;
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*/
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