Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,76 +0,0 @@
|
||||
/*
|
||||
----------------
|
||||
Tactical Strike
|
||||
|
||||
tob_wtrn_tacstrk.nss
|
||||
----------------
|
||||
|
||||
08/06/07 by Stratovarius
|
||||
*/ /** @file
|
||||
|
||||
Tactical Strike
|
||||
|
||||
White Raven (Strike)
|
||||
Level: Crusader 2, Warblade 2
|
||||
Initiation Action: 1 Standard Action
|
||||
Range: Melee Attack
|
||||
Target: One Creature
|
||||
|
||||
A faint numbus of sickly grey shadow surrounds your weapon.
|
||||
When you attack, this shadowy aura flows into the wound you
|
||||
inflict, sapping your opponent's strength, vitality, and energy.
|
||||
|
||||
Make a single melee attack. If you succesfully hit the creature, all allies gain
|
||||
a 5' boost to movement speed for one round.
|
||||
*/
|
||||
|
||||
#include "tob_inc_move"
|
||||
#include "tob_movehook"
|
||||
//#include "prc_alterations"
|
||||
|
||||
void TOBAttack(object oTarget, object oInitiator)
|
||||
{
|
||||
effect eNone;
|
||||
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
|
||||
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(2), GetWeaponDamageType(oWeap), "Tactical Strike Hit", "Tactical Strike Miss");
|
||||
|
||||
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
|
||||
{
|
||||
location lTarget = PRCGetSpellTargetLocation();
|
||||
|
||||
//Cycle through the targets within the spell shape until you run out of targets.
|
||||
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
while(GetIsObjectValid(oAreaTarget))
|
||||
{
|
||||
if (GetIsFriend(oAreaTarget, oInitiator))
|
||||
{
|
||||
// 1/6th increase: 16.6 = 17.
|
||||
// Not really a 5' step, I know,but oh well.
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectMovementSpeedIncrease(17)), oAreaTarget, 6.0);
|
||||
}
|
||||
|
||||
//Select the next target within the spell shape.
|
||||
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
}// end while - Target loop
|
||||
}
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!PreManeuverCastCode())
|
||||
{
|
||||
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oInitiator = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
||||
|
||||
if(move.bCanManeuver)
|
||||
{
|
||||
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user