Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,75 +0,0 @@
|
||||
/*
|
||||
----------------
|
||||
Flanking Maneuver
|
||||
|
||||
tob_wtrn_flnkmvr.nss
|
||||
----------------
|
||||
|
||||
29/09/07 by Stratovarius
|
||||
*/ /** @file
|
||||
|
||||
Flanking Maneuver
|
||||
|
||||
White Raven (Strike)
|
||||
Level: Crusader 5, Warblade 5
|
||||
Prerequisite: Two White Raven maneuvers
|
||||
Initiation Action: 1 Standard Action
|
||||
Range: Melee Attack
|
||||
Target: One Creature
|
||||
|
||||
Your keen leadership grants you and your allies a sudden advantage in combat.
|
||||
When you flank an opponent, you attack in such a way as to maximize your
|
||||
allies's openings. By the same token, your friends's ferocious, accurate
|
||||
attacks give you multiple opportunities to pierce your foe's defences.
|
||||
|
||||
If you strike your foe and are flanking him, all allies in melee range and
|
||||
flanking your foe make a single attack against the struck creature.
|
||||
*/
|
||||
|
||||
#include "tob_inc_move"
|
||||
#include "tob_movehook"
|
||||
//#include "prc_alterations"
|
||||
|
||||
void TOBAttack(object oTarget, object oInitiator)
|
||||
{
|
||||
effect eNone;
|
||||
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Flanking Maneuver Hit", "Flanking Maneuver Miss");
|
||||
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && GetIsFlanked(oTarget, oInitiator))
|
||||
{
|
||||
location lTarget = GetLocation(oTarget);
|
||||
// Use the function to get the closest creature as a target
|
||||
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
while(GetIsObjectValid(oAreaTarget))
|
||||
{
|
||||
// Get Allies, make sure flanking
|
||||
if(GetIsFriend(oAreaTarget, oInitiator) && GetIsFlanked(oTarget, oAreaTarget))
|
||||
{
|
||||
// The free attack
|
||||
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Flanking Maneuver Hit", "Flanking Maneuver Miss");
|
||||
}
|
||||
|
||||
//Select the next target within the spell shape.
|
||||
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!PreManeuverCastCode())
|
||||
{
|
||||
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oInitiator = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
||||
|
||||
if(move.bCanManeuver)
|
||||
{
|
||||
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user