Clear out experimental .35 files
Clear out experimental .35 files
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//////////////////////////////////////////////////
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// Swooping Dragon Strike
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// Tiger Claw (Strike)
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// tob_tgcw_swpdrg.nss
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//////////////////////////////////////////////////
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/** @file Swooping Dragon Strike
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Tiger Claw (Strike)
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Level: Swordsage 7, warblade 7
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Prerequisite: Three Tiger Claw maneuvers
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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Saving Throw: Fortitude partial
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Like a dragon you swoop down upon you foe and let loose with a devastating attack. You
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leap over her and, as you soar through the air, unleash a devastating volley of attacks.
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You leap over an opponent and chop down at her, ruining her defenses and striking with a
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critical blow.
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As part of this maneuver, you attempt a Jump check to leap over your target. The result
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of this Jump check must be sufficient to allow you to move through an opponent's space
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and over her. If you fail the Jump check needed to jump over your foe, you provoke attacks
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of opportunity for the distance you jump, if applicable. If your jump was too short to clear
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your opponent but far enough that you would land in a space she occupies, you land adjacent
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to your opponent in the square closest to your starting square.
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If your check is insufficient to jump over your target, you can also make a single attack
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against your foe with no special benefits or penalties, as long as your target is within reach.
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If the check succeeds, you do not provoke attacks of opportunity for leaving threatened
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squares during your jump. Your foe loses her Dexterity bonus to AC against your melee attack.
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This attack deals an extra 10d6 points of damage, and the target must succeed on a Fortitude
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save (DC equal to your Jump check result) or be stunned for 1 round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void TOBAttack(object oTarget, object oInitiator, int iJumpRoll)
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{
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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effect eNone;
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int nAB = GetAbilityModifier(ABILITY_DEXTERITY, oTarget);
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int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nAB + nBonus, d6(10), GetWeaponDamageType(oWeap), "Swooping Dragon Strike Hit", "Swooping Dragon Strike Miss"));
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, iJumpRoll))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, RoundsToSeconds(1));
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}
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int iJumpRoll = d20() + GetSkillRank(SKILL_JUMP, oInitiator) + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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int nDC = 12;
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int nSizePenalty;
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int nSize = PRCGetCreatureSize(oTarget);
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effect eNone;
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if(nSize == CREATURE_SIZE_MEDIUM) nSizePenalty = 5;
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if(nSize == CREATURE_SIZE_LARGE) nSizePenalty = 10;
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if(nSize == CREATURE_SIZE_HUGE) nSizePenalty = 15;
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if(nSize == CREATURE_SIZE_GARGANTUAN) nSizePenalty = 20;
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if(nSize == CREATURE_SIZE_COLOSSAL) nSizePenalty = 25;
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nDC += nSizePenalty;
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if(iJumpRoll >= nDC)
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{
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AssignCommand(oTarget, ClearAllActions(TRUE));
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effect eJump = EffectDisappearAppear(GetLocation(oTarget));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eJump, oInitiator, 3.1);
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator, iJumpRoll));
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}
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else
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{
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FloatingTextStringOnCreature("Jump check failed.", oInitiator);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Hit", "Miss"));
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}
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DelayCommand(0.1, TigerBlooded(oInitiator, oTarget));
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}
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}
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