Clear out experimental .35 files
Clear out experimental .35 files
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//////////////////////////////////////////////////
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// Rabid Bear Strike
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// tob_tgcw_rdber.nss
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// Tenjac 10/19/07
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//////////////////////////////////////////////////
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/** @file Rabid Bear Strike
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Tiger Claw (Strike)
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Level: Swordsage 6, warblade 6
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Prerequisite: Two Tiger Claw maneuvers
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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With a ferocious roar, you leap upon your enemy like a wild beast, slamming your
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weapon into her with a madman's fury.
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You focus your primal fury into a single attack, laying an opponent low with a mighty
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blow that splinters bones and shatters steel. As part of this maneuver, you make a
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single melee attack. You gain a +4 bonus on this attack roll and deal an extra 10d6
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points of damage. After completing this maneuver, you take a -4 penalty to AC until
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the start of your next turn.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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effect eNone;
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int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 4 + nBonus, d6(10), GetWeaponDamageType(oWeap), "Rabid Bear Strike Hit", "Rabid Bear Strike Miss"));
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DelayCommand(0.1, TigerBlooded(oInitiator, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACDecrease(4), oTarget, RoundsToSeconds(1));
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}
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}
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