Clear out experimental .35 files
Clear out experimental .35 files
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//////////////////////////////////////////////////
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// Prey on the Weak
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// tob_tgcw_preywk.nss
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// Tenjac 10/19/07
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//////////////////////////////////////////////////
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/** @file Prey on the Weak
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Tiger Claw (Stance)
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Level: Swordsage 7, warblade 7
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Prerequisite: Two Tiger Claw maneuvers
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Initiation Action: 1 swift action
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Range: Personal
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Target: You
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Duration: Stance
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You scythe through weaker foes like a mighty predator turned loose among a herd of prey.
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With each foe you strike, your bloodlust and battle fury rises ever higher. After a brief
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moment of explosive rage, the foes around you are left bloodied, torn, and moaning.
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Whenever an opponent within 10 feet of you drops to -1 or fewer hit points, whether from your
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attack, an ally's strike, or some other cause, you can immediately make an attack of opportunity
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against any opponent within your threatened area.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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if (GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator) >= 2)
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{
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eVis = EffectLinkEffects(eVis, EffectMovementSpeedIncrease(33));
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eVis = EffectLinkEffects(eVis, EffectACIncrease(1));
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}
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if (GetLocalInt(oInitiator, "TigerFangSharpClaw")) eVis = EffectLinkEffects(eVis, EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_BASE_WEAPON));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, oTarget);
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}
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}
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