Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Step of the Wind
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tob_stsn_stpwnd.nss
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----------------
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31/03/07 by Stratovarius
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*/ /** @file
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Step of the Wind
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Setting Sun (Stance)
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Level: Swordsage 1
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Initiation Action: 1 Swift Action
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Range: Personal.
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Target: You.
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Duration: Stance.
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You walk across rubble and other broken terrain with deceptive ease, allowing you to take
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advantage of your opponents as they struggle to move at full speed.
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You become immune to movement speed decreases and being slowed, and gain a +2 bonus
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to attack and a +4 bonus on Bull Rush attempts, both to attack and to defend.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE);
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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eLink = EffectLinkEffects(eLink, EffectAttackIncrease(2));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
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if (GetHasDefensiveStance(oInitiator, DISCIPLINE_SETTING_SUN))
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
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eLink = ExtraordinaryEffect(eLink);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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}
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