Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,61 +0,0 @@
/*
----------------
Baffling Defense
tob_stsn_bfldfsn.nss
----------------
08/06/07 by Stratovarius
*/ /** @file
Baffling Defense
Setting Sun (Counter)
Level: Swordsage 2
Prerequisite: One Setting Sun maneuver
Initiation Action: 1 Immediate Action
Range: Personal.
Target: You.
Duration: 1 Round
You crouch balanced on one foot, hands held high over your head.
Your foe hesistates, unsure of how to attack you in this unlikely stance.
You make a Sense Motive. If it is higher than your armour class, the result
of the roll becomes your armour class until the end of the round.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
int nAC = GetDefenderAC(oInitiator, oTarget);
// Skill check
int nAttack = GetSkillRank(SKILL_SENSE_MOTIVE, oInitiator) + d20();
if (GetLocalInt(oInitiator, "EventideBaffle")) nAttack = 99;
// Add bonus if greater
if (nAttack > nAC)
{
int nBonus = nAttack - nAC;
effect eAC = EffectLinkEffects(EffectACIncrease(nBonus), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eAC), oTarget, 6.0);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget);
}
}
}