Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Baffling Defense
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tob_stsn_bfldfsn.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Baffling Defense
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Setting Sun (Counter)
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Level: Swordsage 2
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Prerequisite: One Setting Sun maneuver
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Initiation Action: 1 Immediate Action
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Range: Personal.
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Target: You.
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Duration: 1 Round
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You crouch balanced on one foot, hands held high over your head.
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Your foe hesistates, unsure of how to attack you in this unlikely stance.
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You make a Sense Motive. If it is higher than your armour class, the result
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of the roll becomes your armour class until the end of the round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nAC = GetDefenderAC(oInitiator, oTarget);
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// Skill check
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int nAttack = GetSkillRank(SKILL_SENSE_MOTIVE, oInitiator) + d20();
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if (GetLocalInt(oInitiator, "EventideBaffle")) nAttack = 99;
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// Add bonus if greater
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if (nAttack > nAC)
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{
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int nBonus = nAttack - nAC;
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effect eAC = EffectLinkEffects(EffectACIncrease(nBonus), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eAC), oTarget, 6.0);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget);
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}
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}
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}
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