Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Stone Vise
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tob_stdr_stnvise.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Stone Vise
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Stone Dragon (Strike)
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Level: Crusader 2, Swordsage 2, Warblade 2
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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Saving Throw: Fort partial.
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You make a crushing blow that staggers your opponent, leaving it unable to move.
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Make a single melee attack. If you succesfully hit the creature, he takes an additional 1d6 damage. If he fails a
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Reflex save against 12 + your Strength modifier, he cannot move for one round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(1), GetWeaponDamageType(oWeap), "Stone Vise Hit", "Stone Vise Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 12 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator),SAVING_THROW_TYPE_NONE))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectCutsceneParalyze()), oTarget, 6.0);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIMENSIONLOCK), oTarget);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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