Clear out experimental .35 files
Clear out experimental .35 files
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//////////////////////////////////////////////////
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// Mountain Avalanche
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// Stone Dragon (Strike)
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// tob_stdr_mtavaln.nss
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//////////////////////////////////////////////////
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/** @file Mountain Avalanche
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Stone Dragon (Strike)
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Level: Crusader 5, swordsage 5, warblade 5
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Prerequisite: Two Stone Dragon maneuvers
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Initiation Action: 1 full-round action
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Range: Personal
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Target: You
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Saving Throw: None
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You wade through your enemies like a stone giant rampaging through a mob of orcs.
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You crush them underfoot and drive them before you, leaving a trail of the dead in
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your wake.
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As part of this maneuver, you can move up to double your speed and trample your
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opponents. You can enter the space of any creature of your size category or smaller.
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If you enter and occupy the space occupied by such a creature, it takes
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damage equal to 2d6 + 1 1/2 times your Str bonus (if any).
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You can deal trampling damage to a creature only once per round, no matter how many
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times you move into or through its space.
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<Stratovarius> Use the inc_draw stuff
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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//Twice the speed
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectMovementSpeedIncrease(99), oInitiator, RoundsToSeconds(1));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(AOE_MOB_MOUNTAIN_AVALANCHE), oInitiator, 6.0);
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}
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}
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