Clear out experimental .35 files
Clear out experimental .35 files
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//////////////////////////////////////////////////
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// Iron Bones
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// tob_stdr_irnbns.nss
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// Tenjac 9/12/07
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//////////////////////////////////////////////////
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/** @file Iron Bones
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Stone Dragon (Strike)
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Level: Crusader 6, swordsage 6, warblade 6
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Prerequisite: Two Stone Dragon maneuvers
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Inititation Action: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 round
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As you make a successful attack, you enter a meditative state that leaves you almost
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invulnerable to harm. For a few brief moments, arrows bounce off your skin, and sword
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blows barely draw any blood.
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This maneuver is an evolution of the techniques and abilities covered by the stone bones
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maneuver. Your meditative focus, ki, and training allow your mind to overcome matter.
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Weapons bounce from your skin and barely injure you.
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When you use this maneuver, you make a single melee attack. If this attack hits, you gain
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damage reduction 10/+5 for 1 round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Iron Bones Hit", "Iron Bones Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIVE, 0), oInitiator, RoundsToSeconds(1));
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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