Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,71 +0,0 @@
|
||||
//////////////////////////////////////////////////
|
||||
// Irresistible Mountain Strike
|
||||
// tob_stdr_irmtstr.nss
|
||||
// Tenjac 9/12/07
|
||||
//////////////////////////////////////////////////
|
||||
/** @file Irresistable Mountain Strike
|
||||
Stone Dragon (Strike)
|
||||
Level: Crusader 6, swordsage 6, warblade 6
|
||||
Initiation Action: 1 standard action
|
||||
Range: Melee attack
|
||||
Target: One creature
|
||||
Duration: 1 round
|
||||
Saving Throw: Fortitude partial
|
||||
|
||||
You slam your weapon into your foe with irresistable force. He can barely move as he struggles
|
||||
to marshal his defenses against you.
|
||||
|
||||
Your mighty attack causes your opponent to stagger aimlessly for a few key moments, leaving
|
||||
him unable to act fully on his next turn.
|
||||
|
||||
As part of this maneuver, you make a single melee attack. This asstack deals an extra 4d6
|
||||
points of damage. A creature hit by this strike must also make a successful Fortitude save
|
||||
(DC 16 + your Str modifier) or be unable to take a standard action for 1 round. It can
|
||||
otherwise act as normal. A creature that successfully saves still takes the extra damage.
|
||||
|
||||
This maneuver functions only against opponents standing on the ground. A flying creature or
|
||||
a levitating target need not save against the action loss effect, but still takes the extra
|
||||
damage.
|
||||
|
||||
*/
|
||||
|
||||
#include "tob_inc_move"
|
||||
#include "tob_movehook"
|
||||
//#include "prc_alterations"
|
||||
|
||||
void TOBAttack(object oTarget, object oInitiator)
|
||||
{
|
||||
effect eNone;
|
||||
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(4), 0, "Iron Bones Hit", "Iron Bones Miss");
|
||||
|
||||
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
|
||||
{
|
||||
//Save
|
||||
int nDC = 16 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
|
||||
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oInitiator, 1.0))
|
||||
{
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, RoundsToSeconds(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!PreManeuverCastCode())
|
||||
{
|
||||
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oInitiator = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
||||
|
||||
if(move.bCanManeuver)
|
||||
{
|
||||
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user