Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Bone Splitting Strike
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tob_stdr_bnsplt
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----------------
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19/08/07 by Stratovarius
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*/ /** @file
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Bone Splitting Strike
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Stone Dragon (Strike)
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Level: Crusader 4, Swordsage 4, Warblade 4
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Prerequisite: Two Stone Dragon maneuvers
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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Your attack slams home with a ferocious crack of shattered bones and parted flesh.
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Your target reels backward, still alive but severly crippled.
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You make a single attack against an enemy. If this attack his, you do 2 Constitution damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Bone Splitting Strike Hit", "Bone Splitting Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, 2, DURATION_TYPE_PERMANENT);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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