Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Bone Crusher
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tob_stdr_bncrsh
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----------------
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18/08/07 by Stratovarius
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*/ /** @file
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Bone Crusher
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Stone Dragon (Strike)
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Level: Crusader 3, Swordsage 3, Warblade 3
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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Save: Fortitude Partial; see text
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You deliver your attack, and your enemy's eyes jerk wide open in panic as his skeleton begins to fracture in hundreds of places.
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You make a single attack against an enemy. If this attack his, you do an extra 4d6 damage.
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If the target fails a Fortitude save vs 13 + Strength modifier, all further strikes gain a +10 to confirm critical hits.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(4), GetWeaponDamageType(oWeap), "Bone Crusher Hit", "Bone Crusher Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
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{
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effect eLink = SupernaturalEffect(EffectVisualEffect(VFX_IMP_HEAD_EVIL));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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SetLocalInt(oTarget, "BoneCrusher", TRUE);
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}
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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