Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,62 +0,0 @@
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/*
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----------------
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Light Within Darkness
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tob_ssn_lightwd.nss
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----------------
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18 MAR 09 by GC
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*/ /** @file
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TheLight(object oInitiator)
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{
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), GetLocation(oInitiator));
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int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_WISDOM);
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effect eLink = EffectBlindness();
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eLink = SupernaturalEffect(eLink);
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effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsEnemy(oTarget) && !GetObjectSeen(oInitiator, oTarget))
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{// Mustn't see oInitiator at this time
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if(DEBUG) DoDebug("Didn't see you: " + ObjectToString(oTarget));
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); // Fail save? Blinded
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SetLocalInt(oInitiator, "SSN_DARKWL_SUCCESS", TRUE); // Set if someone was affected
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}
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}
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else if(DEBUG) DoDebug("Saw you: " + ObjectToString(oTarget));
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), GetLocation(oInitiator));
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}
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if(GetLocalInt(oInitiator, "SSN_DARKWL_SUCCESS"))// Only show if someone was affected. Otherwise will act like normal attack round
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oInitiator);
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget, TRUE);
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effect eNone;
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if(move.bCanManeuver)
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{
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TheLight(oInitiator);
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//DelayCommand(0.0, PerformAttackRound(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, FALSE, "", "", FALSE, FALSE, FALSE));
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}
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}
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