Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Drain Vitality
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tob_sdhd_drnvita.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Drain Vitality
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Shadow Hand (Strike)
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Level: Swordsage 2
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creatures
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Saving Throw: Fort partial.
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A faint numbus of sickly grey shadow surrounds your weapon.
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When you attack, this shadowy aura flows into the wound you
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inflict, sapping your opponent's strength, vitality, and energy.
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Make a single melee attack. If you succesfully hit the creature, and he fails a
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Reflex save against 12 + your Wisdom modifier, he takes two points of Constitution damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Drain Vitality Hit", "Drain Vitality Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 12 + GetAbilityModifier(ABILITY_WISDOM, oInitiator),SAVING_THROW_TYPE_NONE))
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{
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ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, 2, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE_RED), oTarget);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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