Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Mithral Tornado
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tob_irnh_mthtrn
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----------------
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19/08/07 by Stratovarius
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*/ /** @file
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Mithral Tornado
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Iron Heart (Strike)
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Level: Warblade 4
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Prerequisite: Two Iron Heart Maneuvers
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Initiation Action: 1 Standard action
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Range: Melee Attack
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Target: Adjacent Creatures
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Your weapon becomes a blur of motion as you swing it in a tight arc over your head.
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Once you build up enough speed, you explode into a sweeping attack that chops the
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enemies around you.
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You make a single attack against each adjacent opponent with a +2 bonus.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone;
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator), TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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// No hitting yourself or your friends, and they need to be within hitting range.
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if(oTarget != oInitiator && GetIsEnemy(oTarget, oInitiator) && GetIsInMeleeRange(oTarget, oInitiator))
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{
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 2, 0, 0, "Mithral Tornado Hit", "Mithral Tornado Miss"));
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}// end if - Target validity check
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// Get next target
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator), TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}
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}
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