Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Exorcism of Steel
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tob_irnh_exostl
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----------------
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15/07/07 by Stratovarius
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*/ /** @file
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Exorcism of Steel
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Iron Heart (Strike)
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Level: Warblade 3
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Prerequisite: One Iron Heart maneuver.
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creatures
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Duration: 1 minute.
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Save: Will partial, see text.
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You attack, striking not your foe, but his weapon, sending a shockwave down his arm that leaves him unable to strike with full force.
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You make a single melee attack. If it is successful, you attempt
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to damage the target's weapon. If you damage it successfully, it deals -4 damage.
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If the target succeeds on a will save, it deals -2 damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Exorcism of Steel Hit", "Exorcism of Steel Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDC = 13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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int nDamage = 4;
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if (PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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nDamage = 2;
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effect eDam = EffectDamageDecrease(nDamage, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eDam), oTarget, 60.0);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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